Storm8
Dear Niantic this page was made not to just show more 3D work but more so in hopes to show what I've done beyond my job title. The experiences I've had doing things outside of my job requirements as truly made me a better 3D artist.
Unreleased Art
Bubble Game Prototype
Here's a small clip of our prototype we quickly put together on a new kind of bubble shooting game.
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Responsible for:
2D and 3D assets Particles 2D animation Unity implementation and optimization UX/Product design |
Documentations and Story Boards
While at Storm8 I've been asked to help write and do story boards. These are used to describe work flows or desired user experiences. Most of the documents are handed to in house artist, engineers and also outsourcing studios we work with.
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Responsible for:
Writing Docs Pipelines Story Boarding User Experiences |
The number one blocker and issue while working in a team is communication. Either lack of communication or miscommunication because of clarity... it can really disrupt a teams flow. I've found that clear story boards with visuals and small descriptions is one of the best ways to communicate across disciplines.

The following documents have been edited so that Storm8 proprietary software descriptions are not included. I'm only able to show parts/ previews of docs written for in house and outsourcing artist. Everything shown in the following sample docs are common knowledge
Each week our 3d artist and tech artist meet in a meeting called 3D fresh. Here is were I like to re-write any notes or take aways I've come across on either forums or through unity classes and talks. The more we share and learn as a team the better our game products become. Below is a small sample I wrote for the "Did you know" segment.
Game Pitches
As a side project I love to come up with new ideas that would meet our companies goals and our demographics needs. While at Storm8 I've pitched over 7 games, in which one I got to form a team to create a pitch for our CEO and Hasbro.
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Responsible for:
Game Idea / Concept Rough game mock ups Worked close with head GD to create UX game flows |
The pitch slides I'm unable to show because of internal privacy. If you'd like to know more feel free to ask.