Storm8
Bubble .Unity 3D
Although I can't show much from this game publicly. I worked under our creative director on a small team to rapid prototype a new game title within Unity. Using user data our team would brainstorm new concepts and Identify user pain points that we could then act on. Once a sprint was set I would generate any art assets from 3D art, 2D animation and Particle effects, Packaging and Marketing material. The project truly grew my tool set in game and product creation
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Responsible for:
3D/2D assets High Rez Modeling for Marketing Marketing Ad Creation Low poly Modeling Rigging Unity Particle Effects Unity Implementation Texturing UX/UI |
DreamCity .Unity 3D
DreamCity was a huge project for Storm8. This was a large scale project in the Unity Game engine. I had the pleasure and challenge to develop a 3D pipeline in Unity that can be done at a large scale and be produced by outsourcing once the game is live. I was given the responsibly to work with engineering to build a well running game, while also executing our 3D visual look and making sure outsourcing quality met our expectations.
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Responsible for:
Created Modeling Packets for in house and outsourcing artist Pipeline Exploration/Creation Low poly Modeling Outsource modeling reviews and critiques Texturing Unity Implementation Optimization Rigging Concept |
Kingdom Clash
Kingdom Clash was a mobile gaming with an interesting pipeline. During this project I had to create models that were high/medium resolution but had the look of low poly. These assets were used for marketing ads as well as spite based animation
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Responsible for:
Modeling Texturing Rigging Lighting |
Bakery Story and Farm Story
When between projects at Storm8 we are asked to help other teams. Being able to switch styles on the fly is important and also extremely fun.
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Responsible for:
Modeling Texturing Rigging Concepting |
Monopoly Bingo
Monopoly Bingo was my first branded titled I've worked on. It was a very unique learning experience working within strict branding guidelines and direct feedback from Hasbro.
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Responsible for:
Modeling Texturing Lighting |
FarmVille 2
My time at Zynga was unbelievable. It was my first experience working on games and what better game to work on then the beautiful FarmVille2.
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Responsible for:
Modeling Texturing Icon Creation and Paint-overs |