JM
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Storm8

Bubble .Unity 3D

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Although I can't show much from this game publicly. I worked under our creative director on a small team to rapid prototype a new game title within Unity. Using user data our team would brainstorm new concepts and Identify user pain points that we could then act on. Once a sprint was set I would generate any art assets from 3D art, 2D animation and Particle effects, Packaging and Marketing material. The project truly grew my tool set in game and product creation   



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Responsible for:
3D/2D assets
High Rez Modeling for Marketing
Marketing Ad Creation

Low poly Modeling
Rigging

 Unity Particle Effects

Unity Implementation
Texturing
UX/UI
DreamCity .Unity 3D
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DreamCity was a huge project for Storm8. This was a large scale project in the Unity Game engine. I had the pleasure and challenge to develop a 3D pipeline in Unity that can be done at a large scale and be produced by outsourcing once the game is live. I was given the responsibly to work with engineering to build a well running game, while also executing our 3D visual look and making sure outsourcing quality met our expectations. 




Responsible for:
​Created Modeling Packets for in house and outsourcing artist

Pipeline Exploration/Creation
Low poly Modeling
 Outsource modeling reviews and critiques
Texturing
Unity Implementation 
​Optimization

​Rigging
​Concept

Kingdom Clash

Kingdom Clash was a mobile gaming with an interesting pipeline. During this project I had to create models that were high/medium resolution but had the look of low poly. These assets were used for marketing ads as well as spite based animation
Responsible for:
Modeling
Texturing
​Rigging
​Lighting

Bakery Story and Farm Story

When between projects at Storm8 we are asked to help other teams. Being able to switch styles on the fly is important and also extremely fun.
Responsible for:
Modeling
Texturing
​Rigging
Concepting

Monopoly Bingo

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Monopoly Bingo was my first branded titled I've worked on. It was a very unique learning experience working within strict branding guidelines and direct feedback from Hasbro.
Responsible for:
Modeling
Texturing
Lighting
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FarmVille 2

My time at Zynga was unbelievable. It was my first experience working on games and what better game to work on then the beautiful FarmVille2.
Responsible for:
Modeling
Texturing
Icon Creation and Paint-overs

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  • Home
  • Pokemon Go
  • Mobile Games
  • Personal Work
  • Film Work
    • Tamara
    • Flume
  • Tips & Scripts
  • Contact/Resume